Before the armies arrive...
Below is the game report of my fictional Battle of Grey Plains from last Friday evening. Loosely based on the Battle of White Plains. We had a new guy, Alex, turn up and I thought this would be an interesting and fun first game.
With seven of us available for the game, I decided that six players with three per side would work well. I would umpire to keep the game moving along and make the occasional impartial decision. We used Fife and Drum rules by Jim Purky (aka Der Alte Fritz) because they are simple, fun and work well for multi-player games.
Shoeing the horse in case the family has to move to safety
The villagers of Grey Plains leave their dwellings as troops gather before them. Not yet aware that history will be made at their front doors.
The scenario was simple enough. I allocated three objectives; the main hill and the two BUA sections of the village. Which ever side could control and/or occupy any 2 of the 3 objectives would win. I've abbreviated the objectives to O1, O2 and O3 for the report. I allocated the players to each side and they drew cards to see who be in command. Brett was General Howe, the British commander (dubbed "Lord Grey") with Richard and Rohan. Ma'te was General Washington with subordinates Mark and Alex. The British are attacking and the Americans are defending the objectives. The American forces can fortify part of the line (with felled tress) and choose to fortify the gap between the 2 BUAs. The Americans have a chance of late reinforcements, but only the umpire would know if or when they might arrive. The game would go for at least 5 turns, with a possible turn 6 if the result was in the balance.
Great Britain (and allies)
1st Brigade - 3 x British battalions (regulars)
2nd Brigade - Highlander battalion, converged Light infantry battalion and converged Grenadier battalion + 1 6 pdr gun.
3rd Brigade - 4 battalions of Loyalists + 1 amusette (1pdr)
4th Brigade - 2 Hessian battalions, Jager detachment w/ amusette + 1 medium gun
Supported with a Light Dragoon detachment
1st Brigade - 4 x Continental battalions + 1 6pdr gun
2nd Brigade - 2 x Continental battalions, 2 x militia battalions +1 6pdr gun
3rd Brigade - 4 battalions of militia (large units)
4th Brigade - 2 Continental battalions (reserve, arrives turn 4 on 7+ roll)
Supported with a Light Dragoon detachment, 2 riflemen units and 2 light galloper guns.