Sunday, March 18, 2012

HAIL CAESAR, IMPETUS AND MIGHT AND REASON AT GOULBURN

Played two games of Hail Caesar today with the Valiant Stormers lads in Goulburn on Sunday. I am proud to say that my home cast Prince August XXXth Legion in their inaugural battle wiped the floor with their foe. It was a quick brutal affair fought as a simple frontal assault and the XXXth hacked through the hairy creatures and slaughtered them. After that little episode we had lunch and then a game where Roman Auxiliaries held a fort against massed attacks by Celtic warriors. Despite the Celts getting over the wall in two places - a great achievement in itself - they could not sustain the momentum and the game eventually ended with the Celts expelled from the fort, half the Celtic force destroyed and the rest shouting and gesticulating rudely outside the walls. Other games played by those present were a big Roman vs. Macedonian game played using Impetus rules and a very nice looking C18th Might and Reason game. Here are some photos:

The XXXth wait patiently before the battle ready to "Unleash Hell!"

A moment of discussion and reflection prior to the blood letting.

The first game about to start. Romans to the right, Celts to the left.

A last moment for a photo opportunity before the Celtic army is swept from the field.

The XXXth get stuck in.

Close and personal - and yes they are VERY OLD Lamming miniatures Anglo Saxons facing the XXXth. It was a good opportunity to put some figures on the table that have not seen the light of day for several decades. Unfortunately for the old boys they did not last long, but at least they made a showing and looked good when they did.

The Fort manned by Auxiliaries.

The Celts attack the fort - the chit is the number of hits the unit has received so far.

After an heroic effort one of the Celtic warbands escalades the walls and gets into the fort (left wall). A fierce fight then ensued which resulted in the brave lads being destroyed - but at least they got there!

Another attack on the wall!

The grand Impetus game. Macedonians vs. Romans.

The Macedonian phalanx - a very impressive sight. All 28mm figures.

The commander of one of the armies in the Might and Reason game. An impressive Gentleman indeed.

A fine regiment parading for battle.

The Might and reason game in full swing - impressive 28mm minis and a lovely spectacle.

Friday, March 16, 2012

Regimental Fire and Fury game

Here are some photos of a Regimental Fire and Fury game we played on Thursday night. There were five Reb regiments in two brigades against six Yank regiments in two brigades. Both Rebs and Yanks had two artillery guns in support. The Rebs advanced and one Yank Brigade moved forward to engage them while the other began a flank march hoping to turn the Reb right flank. Artillery on both sides pounded away causing losses to regiments and a fire fight started in the center of the table between the Yank brigade that had advanced and one of the Reb brigades. The Reb brigade facing the flanking Yank brigade moved forward to try and catch the Yanks while they were in marching columns. This did not work though and they were driven back in good order by massed artillery and rifle fire. Meanwhile in the center the Yank brigade got itself outflanked and was forced to refuse its left flank. The Rebs rushed forward and brought a lot of firepower to bear on that part of the Yank line which eventually buckled under the assault. With that the Yank commander on that part of the line conceded the field to the Rebs which left the flanking brigade, which had only manged to get one regiment to where it needed to be, all alone. Our time was up and with that the game ended. Once again a good game using an excellent set of rules. The figures used were all 28mm.













Sunday, March 4, 2012

WW2 GAME MALAYA 1942

On Thursday night the group played a WW2 game set in Malaya 1942. The scenario was an Australian/British battalion group acting as a rearguard to cover the retreat of other friendly troops who were somewhere off the table. The defenders were dug in with two AT guns and an armored car in support. Coming at them were two Japanese infantry battalions, nine Japanese tanks, a battery of 70mm infantry guns and two aircraft. The terrain was a mix of open country and thick jungle. All the figures used were 28mm and the model aircraft were 1.48 scale models. The rules used were 'Storming the Reich'. The game opened with the Japanese pedaling their bicycles along the only road oblivious to what awaited them. The shooting started when the armored car engaged the bicyclists on the road sending the Japanese infantry scattering to cover right and left. Having done its duty the armored car then retired to cover. This did not last as Japanese aircraft soon attacked and attempted to bomb the armored car. As fate would have it the two bombs dropped missed the armored car but landed fair and square in top of both AT guns which had been hidden in the jungle awaiting the Japanese tanks. The subsequent morale test saw both AT guns rout off the table, in one stroke removing the Allies most effective AT resource. A further bombing attack saw the Bren gun carrier that was acting as the armored cars command group hit with devastating effect (rolled a 10 on the d10) and the morale check for the armored car saw it too flee the battlefield. The Allied mortar had been doing some damage to the Japanese as it was laid on a choke point that the Japanese had to pass through. One Japanese tank was destroyed in this way as well as a few infantry casualties. Once the Japanese had passed through that choke point their infantry began to deploy to the right and left of the road and advance into the jungle to confront the Allied defenders. Six of the Japanese tanks swung out into the open country to the right to race around behind the Allied position, while another tank supported by infantry and artillery went out to the left to threaten that Allied flank. Meanwhile one Japanese tank drove straight down the road into the very center of the Allied position. The dice Gods were certainly with the Japanese the night as nothing the Allies threw at the tank hit it including two Boyes AT rifles that were at close range. With their flanks under dire threat, an enemy tank in amongst them and large numbers of enemy infantry pressing in on their front, the Allied commanders decided that it was time to call it quits and join the rest of their army heading south down the road towards Singapore.

The game was played on a 6 x 8 table.

The Japanese enter the table happily pedaling along on their bicycles.

Japanese artillery - these lads did sterling service throughout the game.

Japanese air power - a decisive element in the game.

The Japanese tanks enter the game driving up the only road towards the enemy.

Banzai! A tank drives straight into the heart of the enemy.

Surrounded by enemies the brave tank survives unscratched!