Thursday, February 6, 2014
Iron Duke Computer Moderated Rules – Demo Game report
Last Sunday at Hall of Heroes, Clinton, the author/programmer of Computer Strategies, showed Richard and I how to play the rules. We did a highly historical 1814 Prussian vs 1809 Bavarian and Wurttemberg game. 30 year old paintjobs vs 30 day old paintjobs. It went a bit like this…
I forgot to take photos until turn 3. It’s simultaneous movement so we got some reasonable distances in during the move phase. The Bav/Wurt army decided to attack and are pressing against the strong Prussian position on the hill thingy. Each turn/bound is 10mins real time. That can be changed if desired.
Humble Landwehr units screened by some annoying shutzen.
Richard the Bavarian moves his battalions forward and puts out some skirmishers.
Wurttemberg Chevauleger and Mtd Jaegers sitting on some high ground.
Black Uhlans and some Hussars move ahead.
Overall situation – no markers, dice or cards. Clean looking table. It’s one of those GW tables that has skulls and crap in the cracks.
Hussars charge and the Black Uhlans are taking a lot of fire. The system calculates casualties to the man. I think this round inflicted over 100 casualties to the Uhlans.
Artillery enjoying their work. Crews will soon tire from constant firing and their effectiveness gradually goes down.
I get stuck into the Prussians on the hill and my light battalion moves on a flank. The Prussian skirmishers are taking chunks out of my troops. Causing 30-60 casualties a round.
The light battalion moving on the hill as the Bavarians hold their ground.
Overall picture. Clinton is using a tablet to run the whole game.
The Prussian cavalry routing – leaving a general behind. Despite routing, they have good training and nearly got ralllied.
Solid lines stare at each other. I didn’t take any other photos from this point but you get the idea.
I eventually rolled up the Prussians on the hill and the game was called at that point. I think we played 11 turns in 2 and a bit hours. It was a learning experience and not an exercise in being the best at playing soldiers so it succeeded. As you can see from the images, the game looks nice and takes away the fiddly-ness of having to place and remove markers and roll dice for each event. Not having markers also adds to the fog of war (called “pea soup of war” in Iron Duke) so you can only really guess at how the other side is reacting – unless it is forced to withdraw or retreat.
Because we were there to learn, it was a bit slow. But then again, we managed 11 turns in relatively quick time. One person entering the info and giving the results does seem to bottleneck the process. But on the other hand, no dice rolls, no charts to look up, no calculations required, no looking up indexes, no cocked dice, no forgetting rules (or getting them wrong). A dedicated GM/Umpire is the go. Each unit gets allocated a number so remembering what’s what speeds things up. Standing around while the GM does his thing and not having much else to do is probably the strangest part. Richard went for a few walks during the lulls.
As far as the system itself, it seemed excellent and does what it says on the box. It allows for the things that seem important (troop numbers, training, experience, morale, weapons, fatigue, casualties) and does all the calculations and spits out the results. The effects are then automatically applied to the unit/army roster which then influences what you can (or can’t) do next turn. It means you concentrate on the battle and you have limited control of how your troops react once you commit them. That makes you feel more like a commander than a micromanager. Each turn only has 4 phases which are simultaneous. Surprising how well that works and how well the system tallies up all the events in a turn.
If someone develops a way of allowing at least 1 tablet/pc/phone per side and each tablet/pc/phone putting out info specific to each side, that could be a winner.
Cheers,
Mick
Wednesday, February 5, 2014
Romano Britons , for Impetvs
There is a link to the rest of them
http://thecardinalspaintingblog.blogspot.com.au/2014/02/mpetvs-arthurian-romano-british.html
http://thecardinalspaintingblog.blogspot.com.au/2014/02/mpetvs-arthurian-romano-british.html
Saturday, February 1, 2014
SCHUPO SONDERWAGEN 21 AND FRIENDS
I got this superb 1.55 scale Schupo Sonderwagen 21 from Copplestone Miniatures last week and painted it up today. It is a great model, a real big beast of an armored car. It will encourage me to get my Freikorps minis back onto the table.
I added some barbed wire entanglements to the bases of my WW1 German MGs. Thought you might like to see the results.
A 28mm German WW1 Minenwerfer. This and the MGs above comes from Great War Miniatures.
I added some barbed wire entanglements to the bases of my WW1 German MGs. Thought you might like to see the results.
A 28mm German WW1 Minenwerfer. This and the MGs above comes from Great War Miniatures.
Monday, January 27, 2014
CANCON 2014
CANCON 2014 was run here in Canberra over the long weekend 25-27 January. Hordes of gamers, shoppers and sight seers attended. I ran a participation game I call 'Hold the Gap' which is a simple affair where 13 Heroes attempt to prevent 80 or so Orcs releasing their evil wizard master from imprisonment. There were several other public participation games - French Indian Wars, Aztecs vs Conquistadors,WW2, Martians vs. America, and Bolt Action. There were also a number of demonstration games - Napoleonic, Modern Africa, First Crusade. CANCON also hosted a large number of competitions from just about every genre of wargaming, hundreds of gamers played in these competitions for the three days and all had a lot of fun. Here are photos of the event.
The table for my 'Hold the Gap' game. The Orc army is closest to you, the Heroes with the captured wizard have yet to cross the bridges.
The Hero players being Heroic!
In one game the Heroes decided to defend the bridges. None shall pass!
The mark of a true Hero - one man standing firm against overwhelming odds
Another brave lone Hero fights to hold the smaller bridge
Having overcome the heroic defenders and crossed the bridges the Orcs surge up to the Heroes' line at the gap
Hard pressed the Heroes fall back to defend the staircase - the wizard is held inside the enchanted archway!
Orcs rush against the defenders of the staircase
The last Hero fights to deny the Orcs access to their master
The last brave Hero falls beneath Orc blades and the Wizard is free!
Bolt Action demonstration game
Bolt Action game - part of a well supported competition
Aztecs vs. Conquistadors
Big Boys with their big armies - a very nice Napoleonic game
All sorts of games - 40K, War Machine, Warhammer, Napoleonic,
FOW, FOG, DBM, DBR, DBA, board games, Magic Cards etc.etc.
Busy trade stands
Flames of War
A plethora of board games
Pegasus Bridge - part of a Bolt Action demo game
WW2 game set in Eritrea 1940
Part of a game set in modern Africa - very nice town
More of the modern Africa game - great set up
Martians versus America game - the Martians conquered America more than once
Fantastic collection of large scale remote control tanks
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