Tuesday, January 17, 2012

Mid War Panzer battalion and attached tiger company

The second panzer battalion, mostly PzwIII and IV. This often was the  regiment in 1943 and represents the fact that for an extended time the 1st Panzer battalion was tied up converting to panthers..
This group is all plastic  and includes kits from Matchbox(now Revell), Hasegawa and Esci.. All numbered and stowed and mostly crewed..
This lot were done up for a big Kursk like game...those panzer IVs worked overtime that day.
This posting is for my childhood mate Chris Edwards,the first person I ever knew  who talked about Kursk...we must have been 10 at the time ,nearly 50 years ago..



1.HQ,including flammpanzer III



2. 5th company

3.6th Company

8th Company 


4.7th Company, including a captured T-34

5. attached tiger company

late War FJ 20mm

A Rapid Fire-2 reinforced battalion. a mix of manufacturers. Comprises Battalion HQ, 3 jaeger companies  support company of HMG ,MMG and 81 mm Mortar platoons,a panzer-jaerger company of 4 schreck teams and a pak 40 75mm AT gun ,a heavy mortar company of 3 x 120mm mortars and  a strong company/weak battalion of FJ Engineers .



pak 40

panzer-jaeger

120mm

Heavy HMG

HQ,MMG.81mm mortar

Jaeger

Jaeger

Jaeger

Engineers

Friday, January 13, 2012

EVEN MORE HAIL CAESAR

We played another game of Hail Caesar tonight. This one was a clash between two Norman Lords, Ranulf and Otho, for control of a valley and village. Four of us played with Peter, a newbie to the rules, playing his first game. The battle began with the knights charging into each other and doing a great deal of damage to their foes. Ranulf's knights prevailed and swept Othos from the field. Although victorious Ranulf's lads were shaken and pretty exhausted so needed to recover. We had decided before the game that the knights were Brave and Eager so Ranulf pulled his knights back to recover from being shaken, which they did. This left the infantry to have at each other. Otho had made slow progress with his men across the field, but eventually got close to Ranulf's infantry. Ranulf's boys Intended to stand their ground so that their cavalry could charge into Otho's cheeky infantry, but they blundered and went into a wild charge straight into Otho's ranks. This was obviously meant to be as Ranulf's hard fighting fellows first pushed back then broke Otho's hapless men. With his cavalry smashed and half his infantry now suffering the same fate, Otho conceded control of the valley to Ranulf. The game took about 2 hours and went along without a hitch. We used the unit special rules for the first time and these gave the game an added bit of flavor. As mentioned we had decided that the knights would be Brave and Eager, while one of the infantry units in each Division would be heavy infantry and Tough Fighters. All the other infantry would be rated as militia. This all worked well. Once again a good game using a great set of rules.

Three scallywags L-R: Peter, Steve and Ian

The table - the valley of Sacre Criox

The village of Sacre Croix - hardly seemed worth all the effort, but obviously had some sort of attraction for the powers to be.

Otho's cavalry surge forward whilst Ranulf's knights crash into Otho's in the distance.

Peter and Ian discuss matters of great importance.

Ranulf's knights - nothing could stand in their way.

Ian's 40 year old Lamming minis get another outing. They did very well for a bunch of old guys, holding their own against a cavalry charge and unlike much of the rest of their army ending the battle still fighting fit.

Ranulf and his personal retainers - Victor of Sacre Croix

Friday, January 6, 2012

MORE HAIL CAESAR

We played another Hail Caesar game on Thursday night. Ian and I were on one side, Steve and Ric were on the other. I used all my Vikings and Normans as well as Steve's Normans and Lord of the Rings heavy infantry. Ian fielded some very old Minifgs and Lamming Minis he has had for 40 years and has never before put them on a table. Steve was outnumbered in infantry but we agreed to make all of Steve's infantry heavy infantry while all of ours were medium infantry. Both sides fielded Norman type knights - Steve four units with two units of mine. The game started with light infantry exchanging bow and sling missiles. This caused a bit of discomfit to the opposite sides light infantry but did not bother the closer order troops who managed to save any hits that occurred. Our first move saw our infantry line move forward slowly while my knights rolled triple distance and rushed ahead to end just in front of Steve's knights. In the next turn the bow and sling shooting continued and Steve charged with half his knights - the rest refused to move. My knights counter charged. In the fight my knights beat Steve's and forced them back, I followed up and beat him again at which his knights fled the field. This let me follow up into his halted knights and they were also routed. My own knights had pretty much worn themselves out by then, but still posed a danger to the flank of Steve and Ric's army. In the center Ian charged his infantry into Ric's line and in a number of fights Ric first beat Ian destroying two units of Ian's, but also lost with some of his other units after a long winded fight in which his warriors were pushed back until they fled. Ian had followed up, but it did not really help that much as he now had an exhausted bunch of warriors on the enemy base line, without much hope of doing anything else. Meanwhile Steve turned a bunch of his infantry to face my knights but in so doing exposed his flanks to my infantry. He was hoping, I think, that my infantry would not be able to cover the distance to his own lads, but the Gods of dice were kind to me and I rolled triple distance which put me into his men on the flank. Steve's infantry collapsed and with that he conceded the game.
The game took about two hours - probably a touch less. It flowed along smoothly. We only played the basic game as we wanted to give Ric a taste of the rules. In future we will make use of the special characteristics of different troop types to add some extra flavor to the games. One really good thing about Hail Caesar is that it is encouraging us all to pull out figures that have sat unused and unseen for decades and put them on the table. Ian used some 40 year old minis in this game while Ric announced that he will get his Byzantine army back on the table after a 25 year Hiatus.

Just to prove that we played Hail Caesar.

L-R: Ian, Ric and Steve looking over the armies prior to battle commencing.

Ian and my lads advancing against the foe singing hymns to the dice Gods in hope of victory.

My knights join battle - a great deal of nasty work lay ahead of them as they cut their way through Steve's knights. The Bishop got right into it and added his dice to the fray.

Ric gets his lads moving as battle is joined in the center of the line.

Ric and Steve deep into the game.

Some of Steve's brave lads.

Ian's 40 Year old Minifigs and Lamming minis on the table in their first battle.

The closing moments of the battle with Steve's infantry having turned to face my knights being hit in the flank by my infantry.

Tuesday, January 3, 2012

Two Hail Caesar Games

Here are some photos of two Hail Caesar games we played Tuesday of last week. The first game involved two forces of Vikings attacking a bunch of Saxons on a ridge. On turn one half the Vikings blundered and retreated and the other half of the Vikings disgusted with their cousins set about winning the battle by themselves. The Saxons obliged by coming down from the ridge and a nasty brawl began. Eventually the Vikings prevailed over the Saxons and when the other half of the Viking army finally managed to organize itself enough to join the fray it was pretty well curtains for the Saxons. The second game was a head on clash between two Norman Counts. The knights, being knights went straight for each other and a very nasty fight began. At first it looked as if the knights of Count Rollo were going to sweep the field but then the knights of Ofa their erstwhile opponents pulled themselves together and managed to hold their ground. When the infantry of Rollo collapsed in a heap after fighting the infantry of Ofa it was all pretty well over for Rollo and he conceded the field. In all we played for about three hours, the games were great fun and flowed along without a hitch.

Ian proving that we were playing Hail Caesar

The Vikings advance

Ian and Steve considering their options

A moment of excitement for Ian as he finally convinces his Viking horde
to move towards the enemy

The armies close up to each other

The knights clash in brutal combat

Count Ofa brought along the bishop to at least make it look like he was not behaving badly

Exultant in victory the Vikings surge forward